VideoCommon/Statistics: Remove global system accessor from s_after_frame_event

Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
This commit is contained in:
Lioncash
2024-01-31 13:12:06 -05:00
parent 30fdf25f8f
commit cac66317aa
14 changed files with 35 additions and 26 deletions

View File

@ -6,6 +6,11 @@
#include "Common/CommonTypes.h"
#include "Common/HookableEvent.h"
namespace Core
{
class System;
}
// Called when certain video config setting are changed
using ConfigChangedEvent = Common::HookableEvent<"ConfigChanged", u32>;
@ -16,7 +21,7 @@ using BeforeFrameEvent = Common::HookableEvent<"BeforeFrame">;
// Useful for "once per frame" usecases.
// Note: In a few rare cases, games do multiple XFB copies per frame and join them while presenting.
// If this matters to your usecase, you should use BeforePresent instead.
using AfterFrameEvent = Common::HookableEvent<"AfterFrame">;
using AfterFrameEvent = Common::HookableEvent<"AfterFrame", Core::System&>;
struct PresentInfo
{