VideoCommon: De-globalize GeometryShaderManager class.

This commit is contained in:
Admiral H. Curtiss
2022-12-29 15:27:48 +01:00
parent 1bfecd8003
commit cb0a603c72
15 changed files with 90 additions and 67 deletions

View File

@ -272,11 +272,12 @@ void VertexManager::UploadUniforms()
vertex_shader_manager.dirty = false;
}
if (GeometryShaderManager::dirty)
auto& geometry_shader_manager = system.GetGeometryShaderManager();
if (geometry_shader_manager.dirty)
{
UpdateConstantBuffer(m_geometry_constant_buffer.Get(), &GeometryShaderManager::constants,
UpdateConstantBuffer(m_geometry_constant_buffer.Get(), &geometry_shader_manager.constants,
sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
geometry_shader_manager.dirty = false;
}
auto& pixel_shader_manager = system.GetPixelShaderManager();

View File

@ -161,15 +161,18 @@ void VertexManager::UpdateVertexShaderConstants()
void VertexManager::UpdateGeometryShaderConstants()
{
if (!GeometryShaderManager::dirty || !ReserveConstantStorage())
auto& system = Core::System::GetInstance();
auto& geometry_shader_manager = system.GetGeometryShaderManager();
if (!geometry_shader_manager.dirty || !ReserveConstantStorage())
return;
Renderer::GetInstance()->SetConstantBuffer(2, m_uniform_stream_buffer.GetCurrentGPUPointer());
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &GeometryShaderManager::constants,
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &geometry_shader_manager.constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(GeometryShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
geometry_shader_manager.dirty = false;
}
void VertexManager::UpdatePixelShaderConstants()
@ -241,6 +244,7 @@ void VertexManager::UploadAllConstants()
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager();
auto& geometry_shader_manager = system.GetGeometryShaderManager();
// Copy the actual data in
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + pixel_constants_offset,
@ -248,7 +252,7 @@ void VertexManager::UploadAllConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + vertex_constants_offset,
&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + geometry_constants_offset,
&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
&geometry_shader_manager.constants, sizeof(GeometryShaderConstants));
// Finally, flush buffer memory after copying
m_uniform_stream_buffer.CommitMemory(allocation_size);
@ -256,7 +260,7 @@ void VertexManager::UploadAllConstants()
// Clear dirty flags
vertex_shader_manager.dirty = false;
GeometryShaderManager::dirty = false;
geometry_shader_manager.dirty = false;
pixel_shader_manager.dirty = false;
}

View File

@ -848,7 +848,9 @@ void Metal::StateTracker::PrepareRender()
if (!m_flags.has_gx_gs_uniform && pipe->UsesVertexBuffer(2))
{
m_flags.has_gx_gs_uniform = true;
[m_current_render_encoder setVertexBytes:&GeometryShaderManager::constants
auto& system = Core::System::GetInstance();
auto& geometry_shader_manager = system.GetGeometryShaderManager();
[m_current_render_encoder setVertexBytes:&geometry_shader_manager.constants
length:sizeof(GeometryShaderConstants)
atIndex:2];
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));

View File

@ -92,11 +92,12 @@ void Metal::VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32
void Metal::VertexManager::UploadUniforms()
{
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager();
g_state_tracker->InvalidateUniforms(vertex_shader_manager.dirty, GeometryShaderManager::dirty,
auto& geometry_shader_manager = system.GetGeometryShaderManager();
auto& pixel_shader_manager = system.GetPixelShaderManager();
g_state_tracker->InvalidateUniforms(vertex_shader_manager.dirty, geometry_shader_manager.dirty,
pixel_shader_manager.dirty);
vertex_shader_manager.dirty = false;
GeometryShaderManager::dirty = false;
geometry_shader_manager.dirty = false;
pixel_shader_manager.dirty = false;
}

View File

@ -224,7 +224,8 @@ void ProgramShaderCache::UploadConstants()
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager();
if (pixel_shader_manager.dirty || vertex_shader_manager.dirty || GeometryShaderManager::dirty)
auto& geometry_shader_manager = system.GetGeometryShaderManager();
if (pixel_shader_manager.dirty || vertex_shader_manager.dirty || geometry_shader_manager.dirty)
{
auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
@ -235,7 +236,7 @@ void ProgramShaderCache::UploadConstants()
memcpy(buffer.first + Common::AlignUp(sizeof(PixelShaderConstants), s_ubo_align) +
Common::AlignUp(sizeof(VertexShaderConstants), s_ubo_align),
&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
&geometry_shader_manager.constants, sizeof(GeometryShaderConstants));
s_buffer->Unmap(s_ubo_buffer_size);
glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->m_buffer, buffer.second,
@ -250,7 +251,7 @@ void ProgramShaderCache::UploadConstants()
pixel_shader_manager.dirty = false;
vertex_shader_manager.dirty = false;
GeometryShaderManager::dirty = false;
geometry_shader_manager.dirty = false;
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, s_ubo_buffer_size);
}

View File

@ -222,17 +222,20 @@ void VertexManager::UpdateVertexShaderConstants()
void VertexManager::UpdateGeometryShaderConstants()
{
if (!GeometryShaderManager::dirty || !ReserveConstantStorage())
auto& system = Core::System::GetInstance();
auto& geometry_shader_manager = system.GetGeometryShaderManager();
if (!geometry_shader_manager.dirty || !ReserveConstantStorage())
return;
StateTracker::GetInstance()->SetGXUniformBuffer(
UBO_DESCRIPTOR_SET_BINDING_GS, m_uniform_stream_buffer->GetBuffer(),
m_uniform_stream_buffer->GetCurrentOffset(), sizeof(GeometryShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &GeometryShaderManager::constants,
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &geometry_shader_manager.constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
geometry_shader_manager.dirty = false;
}
void VertexManager::UpdatePixelShaderConstants()
@ -293,6 +296,7 @@ void VertexManager::UploadAllConstants()
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager();
auto& geometry_shader_manager = system.GetGeometryShaderManager();
// Update bindings
StateTracker::GetInstance()->SetGXUniformBuffer(
@ -314,7 +318,7 @@ void VertexManager::UploadAllConstants()
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset,
&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
std::memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset,
&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
&geometry_shader_manager.constants, sizeof(GeometryShaderConstants));
// Finally, flush buffer memory after copying
m_uniform_stream_buffer->CommitMemory(allocation_size);
@ -322,7 +326,7 @@ void VertexManager::UploadAllConstants()
// Clear dirty flags
vertex_shader_manager.dirty = false;
GeometryShaderManager::dirty = false;
geometry_shader_manager.dirty = false;
pixel_shader_manager.dirty = false;
}