VideoCommon: De-globalize GeometryShaderManager class.

This commit is contained in:
Admiral H. Curtiss
2022-12-29 15:27:48 +01:00
parent 1bfecd8003
commit cb0a603c72
15 changed files with 90 additions and 67 deletions

View File

@ -161,15 +161,18 @@ void VertexManager::UpdateVertexShaderConstants()
void VertexManager::UpdateGeometryShaderConstants()
{
if (!GeometryShaderManager::dirty || !ReserveConstantStorage())
auto& system = Core::System::GetInstance();
auto& geometry_shader_manager = system.GetGeometryShaderManager();
if (!geometry_shader_manager.dirty || !ReserveConstantStorage())
return;
Renderer::GetInstance()->SetConstantBuffer(2, m_uniform_stream_buffer.GetCurrentGPUPointer());
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &GeometryShaderManager::constants,
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer(), &geometry_shader_manager.constants,
sizeof(GeometryShaderConstants));
m_uniform_stream_buffer.CommitMemory(sizeof(GeometryShaderConstants));
ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
GeometryShaderManager::dirty = false;
geometry_shader_manager.dirty = false;
}
void VertexManager::UpdatePixelShaderConstants()
@ -241,6 +244,7 @@ void VertexManager::UploadAllConstants()
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();
auto& vertex_shader_manager = system.GetVertexShaderManager();
auto& geometry_shader_manager = system.GetGeometryShaderManager();
// Copy the actual data in
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + pixel_constants_offset,
@ -248,7 +252,7 @@ void VertexManager::UploadAllConstants()
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + vertex_constants_offset,
&vertex_shader_manager.constants, sizeof(VertexShaderConstants));
std::memcpy(m_uniform_stream_buffer.GetCurrentHostPointer() + geometry_constants_offset,
&GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
&geometry_shader_manager.constants, sizeof(GeometryShaderConstants));
// Finally, flush buffer memory after copying
m_uniform_stream_buffer.CommitMemory(allocation_size);
@ -256,7 +260,7 @@ void VertexManager::UploadAllConstants()
// Clear dirty flags
vertex_shader_manager.dirty = false;
GeometryShaderManager::dirty = false;
geometry_shader_manager.dirty = false;
pixel_shader_manager.dirty = false;
}