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VideoCommon: De-globalize GeometryShaderManager class.
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@ -848,7 +848,9 @@ void Metal::StateTracker::PrepareRender()
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if (!m_flags.has_gx_gs_uniform && pipe->UsesVertexBuffer(2))
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{
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m_flags.has_gx_gs_uniform = true;
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[m_current_render_encoder setVertexBytes:&GeometryShaderManager::constants
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auto& system = Core::System::GetInstance();
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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[m_current_render_encoder setVertexBytes:&geometry_shader_manager.constants
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length:sizeof(GeometryShaderConstants)
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atIndex:2];
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ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, sizeof(GeometryShaderConstants));
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