mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
more bug fix in dx11:
fixed screen clearing and simplify drawClearQuad a little put some nice code from dx11 that i like in dx9. modify plugin spec preparing for implementing efb poke (is not used often but is a missing functionality so..) please test. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5710 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -420,7 +420,7 @@ ID3D11Buffer* clearvb = NULL;
|
||||
|
||||
typedef struct { float x,y,z,u,v; } STQVertex;
|
||||
typedef struct { float x,y,z,u,v; } STSQVertex;
|
||||
typedef struct { float x,y,z; float col[4];} ClearVertex;
|
||||
typedef struct { float x,y,z; u32 col;} ClearVertex;
|
||||
|
||||
void InitUtils()
|
||||
{
|
||||
@ -575,16 +575,11 @@ void drawClearQuad(u32 Color, float z, ID3D11PixelShader* PShader, ID3D11VertexS
|
||||
|
||||
if (lastcol != Color || lastz != z)
|
||||
{
|
||||
float col[4];
|
||||
col[0] = (float)((Color & 0xFF) << 24);
|
||||
col[1] = (float)((Color & 0xFF00) << 8);
|
||||
col[2] = (float)((Color & 0xFF0000) >> 8);
|
||||
col[3] = (float)((Color & 0xFF000000) >> 24);
|
||||
ClearVertex coords[4] = {
|
||||
{-1.0f, 1.0f, z, {col[0],col[1],col[2],col[3]}},
|
||||
{ 1.0f, 1.0f, z, {col[0],col[1],col[2],col[3]}},
|
||||
{-1.0f, -1.0f, z, {col[0],col[1],col[2],col[3]}},
|
||||
{ 1.0f, -1.0f, z, {col[0],col[1],col[2],col[3]}},
|
||||
{-1.0f, 1.0f, z, Color},
|
||||
{ 1.0f, 1.0f, z, Color},
|
||||
{-1.0f, -1.0f, z, Color},
|
||||
{ 1.0f, -1.0f, z, Color},
|
||||
};
|
||||
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
|
Reference in New Issue
Block a user