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ControllerEmu: Add new "input override" system
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@ -17,6 +17,8 @@ public:
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void GetState(u16* digital, const u16* bitmasks, ControlState* analog,
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bool adjusted = true) const;
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void GetState(u16* digital, const u16* bitmasks, ControlState* analog,
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const InputOverrideFunction& override_func, bool adjusted = true) const;
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ControlState GetDeadzone() const;
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ControlState GetThreshold() const;
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