DolphinQT/Netplay: Make variables constant

This commit is contained in:
Dr. Dystopia
2025-03-26 17:00:13 +01:00
parent b2e5d6df25
commit cb30862cfb
6 changed files with 51 additions and 51 deletions

View File

@ -25,7 +25,7 @@
static QString GetPlayerNameFromPID(int pid)
{
QString player_name = QObject::tr("Invalid Player ID");
auto client = Settings::Instance().GetNetPlayClient();
const auto client = Settings::Instance().GetNetPlayClient();
if (!client)
return player_name;
@ -73,13 +73,13 @@ void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
m_progress_box->setTitle(title);
m_data_size = data_size;
for (auto& pair : m_progress_bars)
for (const auto& pair : m_progress_bars)
{
m_progress_layout->removeWidget(pair.second);
pair.second->deleteLater();
}
for (auto& pair : m_status_labels)
for (const auto& pair : m_status_labels)
{
m_progress_layout->removeWidget(pair.second);
pair.second->deleteLater();
@ -88,7 +88,7 @@ void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
m_progress_bars.clear();
m_status_labels.clear();
auto client = Settings::Instance().GetNetPlayClient();
const auto client = Settings::Instance().GetNetPlayClient();
if (!client)
return;
@ -142,7 +142,7 @@ void ChunkedProgressDialog::SetProgress(const int pid, const u64 progress)
void ChunkedProgressDialog::reject()
{
auto server = Settings::Instance().GetNetPlayServer();
const auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->AbortGameStart();