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DolphinQT/Netplay: Make variables constant
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@ -21,7 +21,7 @@
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static QString GetPlayerNameFromPID(int pid)
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{
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QString player_name = QObject::tr("Invalid Player ID");
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auto client = Settings::Instance().GetNetPlayClient();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return player_name;
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@ -70,13 +70,13 @@ void GameDigestDialog::show(const QString& title)
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{
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m_progress_box->setTitle(title);
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for (auto& pair : m_progress_bars)
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for (const auto& pair : m_progress_bars)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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}
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for (auto& pair : m_status_labels)
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for (const auto& pair : m_status_labels)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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@ -87,7 +87,7 @@ void GameDigestDialog::show(const QString& title)
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m_results.clear();
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m_check_label->setText(QString::fromStdString(""));
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auto client = Settings::Instance().GetNetPlayClient();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return;
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@ -142,7 +142,7 @@ void GameDigestDialog::SetResult(int pid, const std::string& result)
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m_results.push_back(result);
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auto client = Settings::Instance().GetNetPlayClient();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (client && m_results.size() >= client->GetPlayers().size())
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{
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if (std::ranges::adjacent_find(m_results, std::ranges::not_equal_to{}) == m_results.end())
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@ -163,7 +163,7 @@ void GameDigestDialog::SetResult(int pid, const std::string& result)
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void GameDigestDialog::reject()
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{
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auto server = Settings::Instance().GetNetPlayServer();
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const auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->AbortGameDigest();
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