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DolphinQT/Netplay: Make variables constant
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@ -36,19 +36,19 @@ NetPlaySetupDialog::NetPlaySetupDialog(const GameListModel& game_list_model, QWi
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CreateMainLayout();
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bool use_index = Config::Get(Config::NETPLAY_USE_INDEX);
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std::string index_region = Config::Get(Config::NETPLAY_INDEX_REGION);
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std::string index_name = Config::Get(Config::NETPLAY_INDEX_NAME);
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std::string index_password = Config::Get(Config::NETPLAY_INDEX_PASSWORD);
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std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
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std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
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int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
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int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
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bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
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u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT);
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const bool use_index = Config::Get(Config::NETPLAY_USE_INDEX);
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const std::string index_region = Config::Get(Config::NETPLAY_INDEX_REGION);
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const std::string index_name = Config::Get(Config::NETPLAY_INDEX_NAME);
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const std::string index_password = Config::Get(Config::NETPLAY_INDEX_PASSWORD);
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const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
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const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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const int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
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const int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
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const int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
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const bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
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const u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT);
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#ifdef USE_UPNP
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bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
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const bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
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m_host_upnp->setChecked(use_upnp);
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#endif
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@ -305,7 +305,7 @@ void NetPlaySetupDialog::OnConnectionTypeChanged(int index)
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m_reset_traversal_button->setHidden(index == 0);
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std::string address =
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const std::string address =
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index == 0 ? Config::Get(Config::NETPLAY_ADDRESS) : Config::Get(Config::NETPLAY_HOST_CODE);
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m_ip_label->setText(index == 0 ? tr("IP Address:") : tr("Host Code:"));
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