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DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6294 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -37,7 +37,7 @@ private:
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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void LoadBuffers();
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void Draw(UINT stride, bool alphapass);
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void Draw(UINT stride);
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// temp
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void vFlush();
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