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Qt: Show shader generation window
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@ -18,10 +18,16 @@
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#include "DolphinQt2/RenderWidget.h"
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#include "DolphinQt2/ToolBar.h"
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class QProgressDialog;
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class BreakpointWidget;
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struct BootParameters;
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class CodeWidget;
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class ControllersWindow;
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class DragEnterEvent;
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class FIFOPlayerWindow;
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class GCTASInputWindow;
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class GraphicsWindow;
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class HotkeyScheduler;
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class LogConfigWidget;
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class LogWidget;
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@ -30,14 +36,10 @@ class NetPlayClient;
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class NetPlayDialog;
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class NetPlayServer;
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class NetPlaySetupDialog;
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class RegisterWidget;
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class SearchBar;
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class SettingsWindow;
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class ControllersWindow;
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class DragEnterEvent;
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class GraphicsWindow;
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class RegisterWidget;
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class WatchWidget;
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class GCTASInputWindow;
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class WiiTASInputWindow;
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class MainWindow final : public QMainWindow
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@ -85,6 +87,7 @@ private:
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void CreateComponents();
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void ConnectGameList();
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void ConnectHost();
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void ConnectHotkeys();
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void ConnectMenuBar();
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void ConnectRenderWidget();
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@ -122,6 +125,8 @@ private:
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void OnImportNANDBackup();
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void OnConnectWiiRemote(int id);
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void OnUpdateProgressDialog(QString label, int progress, int total);
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void OnPlayRecording();
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void OnStartRecording();
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void OnStopRecording();
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@ -135,6 +140,7 @@ private:
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void dropEvent(QDropEvent* event) override;
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QSize sizeHint() const override;
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QProgressDialog* m_progress_dialog = nullptr;
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QStackedWidget* m_stack;
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ToolBar* m_tool_bar;
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MenuBar* m_menu_bar;
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