Qt: Show shader generation window

This commit is contained in:
spycrab
2018-03-24 02:13:56 +01:00
parent 41787261b5
commit cb71b06afc
4 changed files with 42 additions and 5 deletions

View File

@ -18,10 +18,16 @@
#include "DolphinQt2/RenderWidget.h"
#include "DolphinQt2/ToolBar.h"
class QProgressDialog;
class BreakpointWidget;
struct BootParameters;
class CodeWidget;
class ControllersWindow;
class DragEnterEvent;
class FIFOPlayerWindow;
class GCTASInputWindow;
class GraphicsWindow;
class HotkeyScheduler;
class LogConfigWidget;
class LogWidget;
@ -30,14 +36,10 @@ class NetPlayClient;
class NetPlayDialog;
class NetPlayServer;
class NetPlaySetupDialog;
class RegisterWidget;
class SearchBar;
class SettingsWindow;
class ControllersWindow;
class DragEnterEvent;
class GraphicsWindow;
class RegisterWidget;
class WatchWidget;
class GCTASInputWindow;
class WiiTASInputWindow;
class MainWindow final : public QMainWindow
@ -85,6 +87,7 @@ private:
void CreateComponents();
void ConnectGameList();
void ConnectHost();
void ConnectHotkeys();
void ConnectMenuBar();
void ConnectRenderWidget();
@ -122,6 +125,8 @@ private:
void OnImportNANDBackup();
void OnConnectWiiRemote(int id);
void OnUpdateProgressDialog(QString label, int progress, int total);
void OnPlayRecording();
void OnStartRecording();
void OnStopRecording();
@ -135,6 +140,7 @@ private:
void dropEvent(QDropEvent* event) override;
QSize sizeHint() const override;
QProgressDialog* m_progress_dialog = nullptr;
QStackedWidget* m_stack;
ToolBar* m_tool_bar;
MenuBar* m_menu_bar;