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Minor consistency changes
Mostly small changes, like capitalization and spelling
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@ -44,7 +44,7 @@ static s16 ADPCM_Step(u32& _rSamplePos)
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_rSamplePos++;
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// The advanced interpolation (linear, polyphase,...) is done by the UCode,
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// The advanced interpolation (linear, polyphase,...) is done by the ucode,
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// so we don't need to bother with it here.
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return val;
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}
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@ -116,7 +116,7 @@ u16 dsp_read_accelerator()
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// let's do the "hardware" decode DSP_FORMAT is interesting - the Zelda
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// ucode seems to indicate that the bottom two bits specify the "read size"
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// and the address multiplier. The bits above that may be things like sign
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// extention and do/do not use ADPCM. It also remains to be figured out
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// extension and do/do not use ADPCM. It also remains to be figured out
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// whether there's a difference between the usual accelerator "read
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// address" and 0xd3.
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switch (g_dsp.ifx_regs[DSP_FORMAT])
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@ -152,7 +152,7 @@ u16 dsp_read_accelerator()
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// TODO: Take GAIN into account
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// adpcm = 0, pcm8 = 0x100, pcm16 = 0x800
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// games using pcm8 : Phoenix Wright Ace Attorney (Wiiware), Megaman 9-10 (WiiWare)
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// games using pcm8 : Phoenix Wright Ace Attorney (WiiWare), Megaman 9-10 (WiiWare)
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// games using pcm16: GC Sega games, ...
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// Check for loop.
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@ -532,7 +532,7 @@ void applyWriteBackLog()
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// then 0 | ext output = ext output and if it did then bitwise or is still the
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// right thing to do
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// Only needed for cases when mainop and extended are modifying the same ACC
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// Games are not doing that + in motorola (similar dsp) dox this is forbidden to do.
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// Games are not doing that + in motorola (similar DSP) dox this is forbidden to do.
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void zeroWriteBackLog()
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{
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#ifdef PRECISE_BACKLOG
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@ -48,7 +48,7 @@ void WriteCR(u16 val)
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else if (val == 4)
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{
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// HAX!
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// OSInitAudioSystem ucode should send this mail - not dsp core itself
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// OSInitAudioSystem ucode should send this mail - not DSP core itself
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INFO_LOG(DSPLLE,"DSP_CONTROL INIT");
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init_hax = true;
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val |= 0x800;
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