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Minor consistency changes
Mostly small changes, like capitalization and spelling
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@ -184,7 +184,7 @@ static DSPEmulator *dsp_emulator;
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static int dsp_slice = 0;
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static bool dsp_is_lle = false;
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//time given to lle dsp on every read of the high bits in a mailbox
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// time given to LLE DSP on every read of the high bits in a mailbox
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static const int DSP_MAIL_SLICE=72;
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void DoState(PointerWrap &p)
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@ -245,7 +245,7 @@ void Init(bool hle)
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}
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else
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{
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// On the GC, ARAM is accessible only through this interface.
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// On the GameCube, ARAM is accessible only through this interface.
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g_ARAM.wii_mode = false;
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g_ARAM.size = ARAM_SIZE;
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g_ARAM.mask = ARAM_MASK;
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@ -366,7 +366,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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// Not really sure if this is correct, but it works...
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// Kind of a hack because DSP_CONTROL_MASK should make this bit
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// only viewable to dsp emulator
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// only viewable to DSP emulator
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if (val & 1 /*DSPReset*/)
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{
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g_audioDMA.AudioDMAControl.Hex = 0;
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@ -480,15 +480,15 @@ void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type)
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CoreTiming::ScheduleEvent_Threadsafe_Immediate(et_GenerateDSPInterrupt, type);
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}
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// called whenever SystemTimers thinks the dsp deserves a few more cycles
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// called whenever SystemTimers thinks the DSP deserves a few more cycles
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void UpdateDSPSlice(int cycles)
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{
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if (dsp_is_lle)
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{
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//use up the rest of the slice(if any)
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// use up the rest of the slice(if any)
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dsp_emulator->DSP_Update(dsp_slice);
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dsp_slice %= 6;
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//note the new budget
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// note the new budget
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dsp_slice += cycles;
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}
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else
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@ -588,7 +588,7 @@ static void Do_ARAM_DMA()
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}
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else
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{
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// Assuming no external ARAM installed; returns zeroes on out of bounds reads (verified on real HW)
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// Assuming no external ARAM installed; returns zeros on out of bounds reads (verified on real HW)
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while (g_arDMA.Cnt.count)
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{
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Memory::Write_U64(0, g_arDMA.MMAddr);
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@ -646,7 +646,7 @@ static void Do_ARAM_DMA()
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// (shuffle2) I still don't believe that this hack is actually needed... :(
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// Maybe the Wii Sports ucode is processed incorrectly?
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// (LM) It just means that dsp reads via '0xffdd' on WII can end up in EXRAM or main RAM
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// (LM) It just means that DSP reads via '0xffdd' on WII can end up in EXRAM or main RAM
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u8 ReadARAM(u32 _iAddress)
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{
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//NOTICE_LOG(DSPINTERFACE, "ReadARAM 0x%08x", _iAddress);
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@ -665,8 +665,8 @@ u8 ReadARAM(u32 _iAddress)
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void WriteARAM(u8 value, u32 _uAddress)
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{
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//NOTICE_LOG(DSPINTERFACE, "WriteARAM 0x%08x", _uAddress);
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//TODO: verify this on WII
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// NOTICE_LOG(DSPINTERFACE, "WriteARAM 0x%08x", _uAddress);
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// TODO: verify this on WII
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g_ARAM.ptr[_uAddress & g_ARAM.mask] = value;
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}
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