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Minor consistency changes
Mostly small changes, like capitalization and spelling
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@ -34,7 +34,7 @@ static u8 lastPrimCmd;
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void DoState(PointerWrap &p)
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{
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p.Do(minCommandSize);
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// Not sure what is wrong with this. Something(s) in here is causing dolphin to crash/hang when loading states saved from another run of dolphin. Doesn't seem too important anyway...
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// Not sure what is wrong with this. Something(s) in here is causing Dolphin to crash/hang when loading states saved from another run of Dolphin. Doesn't seem too important anyway...
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//vertexLoader.DoState(p);
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p.Do(readOpcode);
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p.Do(inObjectStream);
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@ -163,7 +163,7 @@ void SetupUnit::SetupPoint()
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void SetupUnit::DoState(PointerWrap &p)
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{
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// TODO: some or all of this is making the save states stop working once dolphin is closed...sometimes (usually)
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// TODO: some or all of this is making the save states stop working once Dolphin is closed...sometimes (usually)
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// I have no idea what specifically is wrong, or if this is even important. Disabling it doesn't seem to make any noticible difference...
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/* p.Do(m_PrimType);
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p.Do(m_VertexCounter);
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