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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 21:30:19 -06:00
Started backport of features from OpenGL to D3D plugins (no visible effects yet). Some minor cleanup and checks. Deleted unnecessary file from SVN.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@9 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -37,7 +37,7 @@ void PShaderCache::SetShader()
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if (iter != pshaders.end())
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{
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iter->second.frameCount=frameCount;
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iter->second.frameCount = frameCount;
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PSCacheEntry &entry = iter->second;
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if (!lastShader || entry.shader != lastShader)
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{
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@ -54,7 +54,7 @@ void PShaderCache::SetShader()
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//Make an entry in the table
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PSCacheEntry newentry;
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newentry.shader = shader;
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newentry.frameCount=frameCount;
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newentry.frameCount = frameCount;
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pshaders[currentHash] = newentry;
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}
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@ -66,13 +66,13 @@ void PShaderCache::SetShader()
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void PShaderCache::Cleanup()
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{
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PSCache::iterator iter;
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iter = pshaders.begin();
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PSCache::iterator iter;
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iter = pshaders.begin();
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while(iter!=pshaders.end())
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while(iter != pshaders.end())
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{
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PSCacheEntry &entry = iter->second;
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if (entry.frameCount<frameCount-30)
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if (entry.frameCount < frameCount-30)
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{
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entry.Destroy();
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iter = pshaders.erase(iter);
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