Use official names for GameCube controller sticks

Main Stick is changed to Control Stick and C-Stick is changed to C Stick.

A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
This commit is contained in:
JosJuice
2015-09-12 22:45:06 +02:00
parent c0a89c3bf4
commit cbd539eb3d
12 changed files with 57 additions and 48 deletions

View File

@ -94,20 +94,20 @@
<string name="button_x">Xボタン</string>
<string name="button_y">Yボタン</string>
<string name="button_z">Zボタン</string>
<string name="dpad_up">D-Pad: ↑</string>
<string name="dpad_down">D-Pad: ↓</string>
<string name="dpad_left">D-Pad: ←</string>
<string name="dpad_right">D-Pad: →</string>
<string name="dpad_up">十字キー: ↑</string>
<string name="dpad_down">十字キー: ↓</string>
<string name="dpad_left">十字キー: ←</string>
<string name="dpad_right">十字キー: →</string>
<string name="main_stick_up">コントロールスティック: ↑</string>
<string name="main_stick_down">コントロールスティック: ↓</string>
<string name="main_stick_left">コントロールスティック: ←</string>
<string name="main_stick_right">コントロールスティック: →</string>
<string name="c_stick_up">C-スティック: ↑</string>
<string name="c_stick_down">C-スティック: ↓</string>
<string name="c_stick_left">C-スティック: ←</string>
<string name="c_stick_right">C-スティック: →</string>
<string name="trigger_left">左のトリガー</string>
<string name="trigger_right">右のトリガー</string>
<string name="c_stick_up">Cスティック: ↑</string>
<string name="c_stick_down">Cスティック: ↓</string>
<string name="c_stick_left">Cスティック: ←</string>
<string name="c_stick_right">Cスティック: →</string>
<string name="trigger_left">Lトリガー</string>
<string name="trigger_right">Rトリガー</string>
<!-- Wiimote (+ extension) only buttons -->
<string name="button_one">ボタン1</string>
<string name="button_two">ボタン2</string>

View File

@ -100,10 +100,10 @@
<string name="dpad_down">D-Pad Down</string>
<string name="dpad_left">D-Pad Left</string>
<string name="dpad_right">D-Pad Right</string>
<string name="main_stick_up">Main Stick Up</string>
<string name="main_stick_down">Main Stick Down</string>
<string name="main_stick_left">Main Stick Left</string>
<string name="main_stick_right">Main Stick Right</string>
<string name="main_stick_up">Control Stick Up</string>
<string name="main_stick_down">Control Stick Down</string>
<string name="main_stick_left">Control Stick Left</string>
<string name="main_stick_right">Control Stick Right</string>
<string name="c_stick_up">C Stick Up</string>
<string name="c_stick_down">C Stick Down</string>
<string name="c_stick_left">C Stick Left</string>

View File

@ -60,8 +60,8 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
m_buttons->controls.emplace_back(new ControlGroup::Input(named_buttons[i]));
// sticks
groups.emplace_back(m_main_stick = new AnalogStick(_trans("Main Stick"), DEFAULT_PAD_STICK_RADIUS));
groups.emplace_back(m_c_stick = new AnalogStick(_trans("C-Stick"), DEFAULT_PAD_STICK_RADIUS));
groups.emplace_back(m_main_stick = new AnalogStick("Main Stick", _trans("Control Stick"), DEFAULT_PAD_STICK_RADIUS));
groups.emplace_back(m_c_stick = new AnalogStick("C-Stick", _trans("C Stick"), DEFAULT_PAD_STICK_RADIUS));
// triggers
groups.emplace_back(m_triggers = new MixedTriggers(_trans("Triggers")));
@ -151,7 +151,7 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
set_control(m_dpad, 2, "F"); // Left
set_control(m_dpad, 3, "H"); // Right
// C-Stick
// C Stick
set_control(m_c_stick, 0, "I"); // Up
set_control(m_c_stick, 1, "K"); // Down
set_control(m_c_stick, 2, "J"); // Left
@ -159,7 +159,7 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
#ifdef _WIN32
set_control(m_c_stick, 4, "LCONTROL"); // Modifier
// Main Stick
// Control Stick
set_control(m_main_stick, 0, "UP"); // Up
set_control(m_main_stick, 1, "DOWN"); // Down
set_control(m_main_stick, 2, "LEFT"); // Left
@ -169,7 +169,7 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
#elif __APPLE__
set_control(m_c_stick, 4, "Left Control"); // Modifier
// Main Stick
// Control Stick
set_control(m_main_stick, 0, "Up Arrow"); // Up
set_control(m_main_stick, 1, "Down Arrow"); // Down
set_control(m_main_stick, 2, "Left Arrow"); // Left
@ -180,7 +180,7 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
set_control(m_c_stick, 4, "Control_L"); // Modifier
// Main Stick
// Control Stick
set_control(m_main_stick, 0, "Up"); // Up
set_control(m_main_stick, 1, "Down"); // Down
set_control(m_main_stick, 2, "Left"); // Left

View File

@ -946,7 +946,7 @@ ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow
{
ControlGroupBox* control_group_box = new ControlGroupBox(group.get(), parent, eventsink);
wxStaticBoxSizer *control_group =
new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(group->name)));
new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(group->ui_name)));
control_group->Add(control_group_box);
const size_t grp_size = group->controls.size() + group->settings.size();

View File

@ -143,7 +143,11 @@ void ControllerEmu::SaveConfig(IniFile::Section *sec, const std::string& base)
}
ControllerEmu::AnalogStick::AnalogStick(const char* const _name, ControlState default_radius)
: ControlGroup(_name, GROUP_TYPE_STICK)
: AnalogStick(_name, _name, GROUP_TYPE_STICK)
{}
ControllerEmu::AnalogStick::AnalogStick(const char* const _name, const char* const _ui_name, ControlState default_radius)
: ControlGroup(_name, _ui_name, GROUP_TYPE_STICK)
{
for (auto& named_direction : named_directions)
controls.emplace_back(new Input(named_direction));

View File

@ -145,13 +145,17 @@ public:
}
};
ControlGroup(const std::string& _name, const unsigned int _type = GROUP_TYPE_OTHER) : name(_name), type(_type) {}
ControlGroup(const std::string& _name, const unsigned int _type = GROUP_TYPE_OTHER)
: name(_name), ui_name(_name), type(_type) {}
ControlGroup(const std::string& _name, const std::string& _ui_name, const unsigned int _type = GROUP_TYPE_OTHER)
: name(_name), ui_name(_ui_name), type(_type) {}
virtual ~ControlGroup() {}
virtual void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
virtual void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
const std::string name;
const std::string ui_name;
const unsigned int type;
std::vector<std::unique_ptr<Control>> controls;
@ -164,6 +168,7 @@ public:
public:
// The GameCube controller and Wiimote attachments have a different default radius
AnalogStick(const char* const _name, ControlState default_radius);
AnalogStick(const char* const _name, const char* const _ui_name, ControlState default_radius);
void GetState(ControlState* const x, ControlState* const y)
{