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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Use official names for GameCube controller sticks
Main Stick is changed to Control Stick and C-Stick is changed to C Stick. A new ui_name variable is added to ControlGroup so that the UI strings in DolphinWX can be updated without breaking backwards compatibility with config INIs and other things that use names as IDs.
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@ -60,8 +60,8 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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m_buttons->controls.emplace_back(new ControlGroup::Input(named_buttons[i]));
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// sticks
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groups.emplace_back(m_main_stick = new AnalogStick(_trans("Main Stick"), DEFAULT_PAD_STICK_RADIUS));
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groups.emplace_back(m_c_stick = new AnalogStick(_trans("C-Stick"), DEFAULT_PAD_STICK_RADIUS));
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groups.emplace_back(m_main_stick = new AnalogStick("Main Stick", _trans("Control Stick"), DEFAULT_PAD_STICK_RADIUS));
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groups.emplace_back(m_c_stick = new AnalogStick("C-Stick", _trans("C Stick"), DEFAULT_PAD_STICK_RADIUS));
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// triggers
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groups.emplace_back(m_triggers = new MixedTriggers(_trans("Triggers")));
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@ -151,7 +151,7 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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set_control(m_dpad, 2, "F"); // Left
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set_control(m_dpad, 3, "H"); // Right
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// C-Stick
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// C Stick
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set_control(m_c_stick, 0, "I"); // Up
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set_control(m_c_stick, 1, "K"); // Down
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set_control(m_c_stick, 2, "J"); // Left
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@ -159,7 +159,7 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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#ifdef _WIN32
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set_control(m_c_stick, 4, "LCONTROL"); // Modifier
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// Main Stick
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// Control Stick
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set_control(m_main_stick, 0, "UP"); // Up
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set_control(m_main_stick, 1, "DOWN"); // Down
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set_control(m_main_stick, 2, "LEFT"); // Left
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@ -169,7 +169,7 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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#elif __APPLE__
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set_control(m_c_stick, 4, "Left Control"); // Modifier
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// Main Stick
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// Control Stick
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set_control(m_main_stick, 0, "Up Arrow"); // Up
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set_control(m_main_stick, 1, "Down Arrow"); // Down
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set_control(m_main_stick, 2, "Left Arrow"); // Left
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@ -180,7 +180,7 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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set_control(m_c_stick, 4, "Control_L"); // Modifier
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// Main Stick
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// Control Stick
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set_control(m_main_stick, 0, "Up"); // Up
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set_control(m_main_stick, 1, "Down"); // Down
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set_control(m_main_stick, 2, "Left"); // Left
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