OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1801 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-06 01:50:57 +00:00
parent aacfb94059
commit cbdad3495d
5 changed files with 58 additions and 30 deletions

View File

@ -78,25 +78,30 @@ struct TRectangle
int left, top, right, bottom;
};
void DebugLog(const char* _fmt, ...);
void __Log(const char *format, ...);
//////////////////////////////////////////////////////////////////////////////////////////
// Logging
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DebugLog(const char* _fmt, ...); // This one goes to the main program
void __Log(const char *format, ...); // This one is for the local console
void __Log(int type, const char *format, ...);
void HandleGLError();
#define ERROR_LOG __Log
#if defined(_DEBUG) || defined(DEBUGFAST)
// FIXME ugly hack for debug to build should use logmanager
//#define INFO_LOG if( g_Config.iLog & CONF_LOG ) __Log
//#define PRIM_LOG if( g_Config.iLog & CONF_PRIMLOG ) __Log
#define INFO_LOG __Log
#define PRIM_LOG __Log
#define DEBUG_LOG __Log
// FIXME ugly hack for debug to build should use logmanager
//#define INFO_LOG if( g_Config.iLog & CONF_LOG ) __Log
//#define PRIM_LOG if( g_Config.iLog & CONF_PRIMLOG ) __Log
#define INFO_LOG __Log
#define PRIM_LOG __Log
#define DEBUG_LOG __Log
#else
#define INFO_LOG(...)
#define PRIM_LOG(...)
#define DEBUG_LOG(...)
#define INFO_LOG(...)
#define PRIM_LOG(...)
#define DEBUG_LOG(...)
#endif
///////////////////////////////////
#endif // _VIDEOCOMMON_H