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OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1801 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -78,25 +78,30 @@ struct TRectangle
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int left, top, right, bottom;
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};
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void DebugLog(const char* _fmt, ...);
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void __Log(const char *format, ...);
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//////////////////////////////////////////////////////////////////////////////////////////
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// Logging
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DebugLog(const char* _fmt, ...); // This one goes to the main program
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void __Log(const char *format, ...); // This one is for the local console
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void __Log(int type, const char *format, ...);
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void HandleGLError();
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#define ERROR_LOG __Log
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#if defined(_DEBUG) || defined(DEBUGFAST)
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// FIXME ugly hack for debug to build should use logmanager
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//#define INFO_LOG if( g_Config.iLog & CONF_LOG ) __Log
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//#define PRIM_LOG if( g_Config.iLog & CONF_PRIMLOG ) __Log
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#define INFO_LOG __Log
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#define PRIM_LOG __Log
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#define DEBUG_LOG __Log
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// FIXME ugly hack for debug to build should use logmanager
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//#define INFO_LOG if( g_Config.iLog & CONF_LOG ) __Log
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//#define PRIM_LOG if( g_Config.iLog & CONF_PRIMLOG ) __Log
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#define INFO_LOG __Log
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#define PRIM_LOG __Log
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#define DEBUG_LOG __Log
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#else
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#define INFO_LOG(...)
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#define PRIM_LOG(...)
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#define DEBUG_LOG(...)
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#define INFO_LOG(...)
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#define PRIM_LOG(...)
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#define DEBUG_LOG(...)
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#endif
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///////////////////////////////////
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#endif // _VIDEOCOMMON_H
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