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OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1801 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -145,9 +145,9 @@ void Logging(int a)
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{
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std::string sfbuff;
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sfbuff = sfbuff + writeMessage(ii, 0);
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#if defined(HAVE_WX) && HAVE_WX
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aprintf(ii, (char *)sfbuff.c_str());
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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aprintf(ii, (char *)sfbuff.c_str());
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#endif
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}
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// --------------
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@ -258,9 +258,10 @@ void Logging(int a)
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// =======================================================================================
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// Print
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// ----------------
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#if defined(HAVE_WX) && HAVE_WX
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ClearScreen();
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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ClearScreen();
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#endif
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__Log("%s", sbuff.c_str());
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sbuff.clear(); strcpy(buffer, "");
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// ================
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