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Reimplement custom PNG banners in game list
Fixes https://bugs.dolphin-emu.org/issues/10938 and makes PNG banners available in DolphinQt2 for the first time.
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@ -193,7 +193,7 @@ static bool LoadBanner(std::string filename, u32* Banner)
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if (pVolume != nullptr)
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{
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int Width, Height;
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u32 Width, Height;
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std::vector<u32> BannerVec = pVolume->GetBanner(&Width, &Height);
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// This code (along with above inlines) is moved from
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// elsewhere. Someone who knows anything about Android
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