TextureCache: Move EFB copy cache code from TextureConverter to TextureCache

This commit is contained in:
NeoBrainX
2011-12-30 01:00:34 +01:00
committed by NeoBrainX
parent a02df43e6d
commit cc54ee7d94
7 changed files with 51 additions and 51 deletions

View File

@ -37,7 +37,8 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc,
void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
u64 EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
// returns size of the encoded data (in bytes)
int EncodeToRamFromTexture(u32 address, GLuint source_texture, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source);
}