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Implements Emulation MenuBar
Save states, fullscreen, frame advance, screenshot and emulation controls are available through the MenuBar
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@ -37,6 +37,18 @@ private slots:
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// May ask for confirmation. Returns whether or not it actually stopped.
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bool Stop();
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void ForceStop();
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void Reset();
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void FrameAdvance();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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void FullScreen();
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void ScreenShot();
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@ -64,6 +76,7 @@ private:
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GameList* m_game_list;
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RenderWidget* m_render_widget;
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bool m_rendering_to_main;
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int m_state_slot = 1;
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PathDialog* m_paths_dialog;
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};
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