Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2010-03-09 04:38:07 +00:00
parent 5beb6dfd47
commit cc7c6cd35f
16 changed files with 704 additions and 323 deletions

View File

@ -451,7 +451,8 @@ union TexMode0
unsigned mag_filter : 1;
unsigned min_filter : 3;
unsigned diag_lod : 1;
signed lod_bias : 10;
signed lod_bias : 8;
unsigned pad0 : 2;
unsigned max_aniso : 2;
unsigned lod_clamp : 1;
};