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TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is finished.
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@ -30,23 +30,6 @@ static std::unique_ptr<PSTextureEncoder> g_encoder;
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const size_t MAX_COPY_BUFFERS = 32;
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ID3D11Buffer* efbcopycbuf[MAX_COPY_BUFFERS] = {0};
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static u32 GetLevelPitch(HostTextureFormat format, u32 row_length)
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{
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switch (format)
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{
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case HostTextureFormat::DXT1:
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return row_length / 4 * 8;
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case HostTextureFormat::DXT3:
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case HostTextureFormat::DXT5:
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return row_length / 4 * 16;
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case HostTextureFormat::RGBA8:
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default:
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return row_length * 4;
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}
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}
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static DXGI_FORMAT GetDXGIFormatForHostFormat(HostTextureFormat format)
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{
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switch (format)
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@ -174,8 +157,9 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(const TCacheEntryBase*
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void TextureCache::TCacheEntry::Load(u32 level, u32 width, u32 height, u32 row_length,
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const u8* buffer, size_t buffer_size)
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{
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u32 src_pitch = GetLevelPitch(config.format, row_length);
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D3D::context->UpdateSubresource(texture->GetTex(), level, nullptr, buffer, src_pitch, 0);
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size_t src_pitch = CalculateHostTextureLevelPitch(config.format, row_length);
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D3D::context->UpdateSubresource(texture->GetTex(), level, nullptr, buffer,
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static_cast<UINT>(src_pitch), 0);
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}
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TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config)
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