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TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is finished.
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@ -373,7 +373,7 @@ void TextureCache::TCacheEntry::Load(u32 level, u32 width, u32 height, u32 row_l
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u32 upload_alignment = static_cast<u32>(g_vulkan_context->GetBufferImageGranularity());
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u32 block_size = Util::GetBlockSize(m_texture->GetFormat());
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u32 num_rows = Common::AlignUp(height, block_size) / block_size;
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size_t source_pitch = Util::GetPitchForTexture(m_texture->GetFormat(), row_length);
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size_t source_pitch = CalculateHostTextureLevelPitch(config.format, row_length);
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size_t upload_size = source_pitch * num_rows;
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std::unique_ptr<StagingBuffer> temp_buffer;
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VkBuffer upload_buffer;
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