TextureCache: Move host texture utility functions to VideoCommon

The appropriate place for these would be AbstractTexture, once it is
finished.
This commit is contained in:
Stenzek
2017-04-29 00:53:32 +10:00
parent de348fc952
commit cc851c41c1
8 changed files with 36 additions and 74 deletions

View File

@ -151,32 +151,6 @@ u32 GetBlockSize(VkFormat format)
}
}
size_t GetPitchForTexture(VkFormat format, u32 row_length)
{
switch (format)
{
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
return static_cast<size_t>(std::max(1u, row_length / 4)) * 8;
case VK_FORMAT_BC2_UNORM_BLOCK:
return static_cast<size_t>(std::max(1u, row_length / 4)) * 16;
case VK_FORMAT_BC3_UNORM_BLOCK:
return static_cast<size_t>(std::max(1u, row_length / 4)) * 16;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_D32_SFLOAT:
return static_cast<size_t>(row_length) * 4;
default:
PanicAlert("Unhandled pixel format");
return row_length;
}
}
VkRect2D ClampRect2D(const VkRect2D& rect, u32 width, u32 height)
{
VkRect2D out;