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TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is finished.
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@ -31,8 +31,6 @@ VkFormat GetVkFormatForHostTextureFormat(HostTextureFormat format);
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u32 GetTexelSize(VkFormat format);
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u32 GetBlockSize(VkFormat format);
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size_t GetPitchForTexture(VkFormat format, u32 row_length);
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// Clamps a VkRect2D to the specified dimensions.
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VkRect2D ClampRect2D(const VkRect2D& rect, u32 width, u32 height);
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