mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Changed "Wiimote On" to "Input Active", so you can bypass Wiimote input when you want to use GC controller instead, even though their buttons are binded to the same keys/pads.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4681 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -264,6 +264,7 @@ void Config::Load(bool ChangePad)
|
||||
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
|
||||
|
||||
// General
|
||||
iniFile.Get("Settings", "InputActive", &bInputActive, true);
|
||||
iniFile.Get("Settings", "Sideways", &bSideways, false);
|
||||
iniFile.Get("Settings", "Upright", &bUpright, false);
|
||||
iniFile.Get("Settings", "ExtensionConnected", &iExtensionConnected, EXT_NONE);
|
||||
@ -370,6 +371,7 @@ void Config::Save(int Slot)
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
|
||||
iniFile.Set("Settings", "InputActive", bInputActive);
|
||||
iniFile.Set("Settings", "Sideways", bSideways);
|
||||
iniFile.Set("Settings", "Upright", bUpright);
|
||||
iniFile.Set("Settings", "MotionPlusConnected", bMotionPlusConnected);
|
||||
@ -391,7 +393,6 @@ void Config::Save(int Slot)
|
||||
char SectionName[32];
|
||||
sprintf(SectionName, "Wiimote%i", i + 1);
|
||||
|
||||
iniFile.Set(SectionName, "Enabled", WiiMoteEmu::PadMapping[i].enabled);
|
||||
iniFile.Set(SectionName, "NoTriggerFilter", bNoTriggerFilter);
|
||||
iniFile.Set(SectionName, "TiltType", Tilt.Type);;
|
||||
iniFile.Set(SectionName, "TiltRollRange", Tilt.Range.Roll);
|
||||
@ -419,6 +420,7 @@ void Config::Save(int Slot)
|
||||
iniFile.Set(SectionName, gh3ControlNames[x], WiiMoteEmu::PadMapping[i].GH3c.keyForControls[x]);
|
||||
|
||||
// Save the physical device ID number
|
||||
iniFile.Set(SectionName, "Enabled", WiiMoteEmu::PadMapping[i].enabled);
|
||||
iniFile.Set(SectionName, "DeviceID", WiiMoteEmu::PadMapping[i].ID);
|
||||
|
||||
// Joypad specific settings
|
||||
|
Reference in New Issue
Block a user