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Changed "Wiimote On" to "Input Active", so you can bypass Wiimote input when you want to use GC controller instead, even though their buttons are binded to the same keys/pads.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4681 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -98,6 +98,7 @@ struct Config
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};
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// Emulated Wiimote
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bool bInputActive;
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bool bSideways;
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bool bUpright;
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bool bWideScreen;
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