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Changed "Wiimote On" to "Input Active", so you can bypass Wiimote input when you want to use GC controller instead, even though their buttons are binded to the same keys/pads.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4681 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -914,7 +914,7 @@ void WiimotePadConfigDialog::CreatePadGUIControls()
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// Center the window if there is room for it
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#ifdef _WIN32
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if (GetSystemMetrics(SM_CYFULLSCREEN) > 800)
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if (GetSystemMetrics(SM_CYFULLSCREEN) > 600)
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Center();
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#endif
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