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Changed "Wiimote On" to "Input Active", so you can bypass Wiimote input when you want to use GC controller instead, even though their buttons are binded to the same keys/pads.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4681 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -41,7 +41,7 @@ void Shutdown(void);
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void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ;
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void Update();
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void readKeyboard();
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void ReadLinuxKeyboard();
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// Recordings
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void LoadRecordedMovements();
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