Changed "Wiimote On" to "Input Active", so you can bypass Wiimote input when you want to use GC controller instead, even though their buttons are binded to the same keys/pads.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4681 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2009-12-11 13:57:25 +00:00
parent a751efcc6e
commit cca6f75110
8 changed files with 85 additions and 74 deletions

View File

@ -41,7 +41,7 @@ void Shutdown(void);
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ;
void Update();
void readKeyboard();
void ReadLinuxKeyboard();
// Recordings
void LoadRecordedMovements();