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D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -333,12 +333,10 @@ void GFXDebuggerDX9::OnClearTextureCacheButton(wxCommandEvent& event)
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void GFXDebuggerDX9::OnClearVertexShaderCacheButton(wxCommandEvent& event)
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{
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VertexShaderCache::Clear();
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}
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void GFXDebuggerDX9::OnClearPixelShaderCacheButton(wxCommandEvent& event)
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{
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PixelShaderCache::Clear();
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}
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void UpdateFPSDisplay(const char *text);
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