D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2010-06-19 16:22:24 +00:00
parent 8c6ae1f6f4
commit ccbc1feb0b
12 changed files with 43 additions and 30 deletions

View File

@ -54,11 +54,10 @@ private:
static PSCache PixelShaders;
static const PSCacheEntry *last_entry;
static void Clear();
public:
static void Init();
static void Clear();
static void Shutdown();
static bool SetShader(bool dstAlpha);
static bool InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);