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D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -214,6 +214,9 @@ void VertexShaderCache::Init()
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if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
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File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
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SETSTAT(stats.numVertexShadersCreated, 0);
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SETSTAT(stats.numVertexShadersAlive, 0);
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sdx9-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
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VertexShaderCacheInserter inserter;
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@ -234,7 +237,7 @@ void VertexShaderCache::Clear()
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void VertexShaderCache::Shutdown()
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{
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for (int i = 0; i<3;i++)
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for (int i = 0; i < 3; i++)
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{
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if (SimpleVertexShader[i])
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SimpleVertexShader[i]->Release();
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@ -245,7 +248,6 @@ void VertexShaderCache::Shutdown()
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ClearVertexShader->Release();
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ClearVertexShader = NULL;
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Clear();
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g_vs_disk_cache.Sync();
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g_vs_disk_cache.Close();
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