D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2010-06-19 16:22:24 +00:00
parent 8c6ae1f6f4
commit ccbc1feb0b
12 changed files with 43 additions and 30 deletions

View File

@ -214,6 +214,9 @@ void VertexShaderCache::Init()
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
SETSTAT(stats.numVertexShadersCreated, 0);
SETSTAT(stats.numVertexShadersAlive, 0);
char cache_filename[MAX_PATH];
sprintf(cache_filename, "%sdx9-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
VertexShaderCacheInserter inserter;
@ -234,7 +237,7 @@ void VertexShaderCache::Clear()
void VertexShaderCache::Shutdown()
{
for (int i = 0; i<3;i++)
for (int i = 0; i < 3; i++)
{
if (SimpleVertexShader[i])
SimpleVertexShader[i]->Release();
@ -245,7 +248,6 @@ void VertexShaderCache::Shutdown()
ClearVertexShader->Release();
ClearVertexShader = NULL;
Clear();
g_vs_disk_cache.Sync();
g_vs_disk_cache.Close();