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D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -49,10 +49,10 @@ private:
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static VSCache vshaders;
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static const VSCacheEntry *last_entry;
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static void Clear();
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public:
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static void Init();
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static void Clear();
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static void Shutdown();
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static bool SetShader(u32 components);
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static LPDIRECT3DVERTEXSHADER9 GetSimpleVertexShader(int level);
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