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D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5747 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -571,11 +571,6 @@ void Renderer::ResetAPIState()
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void UpdateViewport();
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void Renderer::ReinitView()
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{
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}
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void Renderer::RestoreAPIState()
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{
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// Gets us back into a more game-like state.
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