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Merge pull request #8416 from JosJuice/shader-compilation-names
Change the names for shader compilation settings
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@ -113,10 +113,10 @@ void GeneralWidget::CreateWidgets()
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auto* shader_compilation_layout = new QGridLayout();
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const std::array<const char*, 4> modes = {{
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QT_TR_NOOP("Synchronous"),
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QT_TR_NOOP("Synchronous (Ubershaders)"),
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QT_TR_NOOP("Asynchronous (Ubershaders)"),
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QT_TR_NOOP("Asynchronous (Skip Drawing)"),
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QT_TR_NOOP("Specialized (Default)"),
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QT_TR_NOOP("Exclusive Ubershaders"),
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QT_TR_NOOP("Hybrid Ubershaders"),
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QT_TR_NOOP("Skip Drawing"),
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}};
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for (size_t i = 0; i < modes.size(); i++)
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{
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@ -243,20 +243,22 @@ void GeneralWidget::AddDescriptions()
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QT_TR_NOOP("Shows chat messages, buffer changes, and desync alerts "
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"while playing NetPlay.<br><br><dolphin_emphasis>If unsure, leave "
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"this unchecked.</dolphin_emphasis>");
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static const char TR_SHADER_COMPILE_SYNC_DESCRIPTION[] =
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static const char TR_SHADER_COMPILE_SPECIALIZED_DESCRIPTION[] =
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QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader "
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"compilation, but GPU demands are low.<br><br>Recommended for low-end hardware. "
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"<br><br><dolphin_emphasis>If unsure, select this mode.</dolphin_emphasis>");
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static const char TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION[] = QT_TR_NOOP(
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// The "very powerful GPU" mention below is by 2021 PC GPU standards
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static const char TR_SHADER_COMPILE_EXCLUSIVE_UBER_DESCRIPTION[] = QT_TR_NOOP(
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"Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
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"high GPU performance requirements.<br><br><dolphin_emphasis>Only recommended "
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"for high-end systems.</dolphin_emphasis>");
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static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] = QT_TR_NOOP(
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"very high GPU performance requirements.<br><br><dolphin_emphasis>Don't use this unless you "
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"encountered stuttering with Hybrid Ubershaders and have a very powerful "
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"GPU.</dolphin_emphasis>");
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static const char TR_SHADER_COMPILE_HYBRID_UBER_DESCRIPTION[] = QT_TR_NOOP(
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"Ubershaders will be used to prevent stuttering during shader compilation, but "
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"specialized shaders will be used when they will not cause stuttering.<br><br>In the "
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"best case it eliminates shader compilation stuttering while having minimal "
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"performance impact, but results depend on video driver behavior.");
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static const char TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION[] = QT_TR_NOOP(
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static const char TR_SHADER_COMPILE_SKIP_DRAWING_DESCRIPTION[] = QT_TR_NOOP(
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"Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
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"scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
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"effects.<br><br><dolphin_emphasis>Not recommended, only use if the other "
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@ -294,13 +296,13 @@ void GeneralWidget::AddDescriptions()
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m_render_main_window->SetDescription(tr(TR_RENDER_TO_MAINWINDOW_DESCRIPTION));
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m_shader_compilation_mode[0]->SetDescription(tr(TR_SHADER_COMPILE_SYNC_DESCRIPTION));
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m_shader_compilation_mode[0]->SetDescription(tr(TR_SHADER_COMPILE_SPECIALIZED_DESCRIPTION));
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m_shader_compilation_mode[1]->SetDescription(tr(TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION));
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m_shader_compilation_mode[1]->SetDescription(tr(TR_SHADER_COMPILE_EXCLUSIVE_UBER_DESCRIPTION));
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m_shader_compilation_mode[2]->SetDescription(tr(TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION));
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m_shader_compilation_mode[2]->SetDescription(tr(TR_SHADER_COMPILE_HYBRID_UBER_DESCRIPTION));
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m_shader_compilation_mode[3]->SetDescription(tr(TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION));
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m_shader_compilation_mode[3]->SetDescription(tr(TR_SHADER_COMPILE_SKIP_DRAWING_DESCRIPTION));
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m_wait_for_shaders->SetDescription(tr(TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION));
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}
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