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Change OpenGL's post processing to use the new VideoCommon PP object.
Let's OpenGL's PostProcessing namespace be changed to a class inheriting from VideoCommon's PostProcessing class.
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@ -210,7 +210,6 @@ void VideoBackend::Video_Prepare()
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VertexShaderManager::Init();
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PixelShaderManager::Init();
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ProgramShaderCache::Init();
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PostProcessing::Init();
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g_texture_cache = new TextureCache();
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g_sampler_cache = new SamplerCache();
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Renderer::Init();
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@ -250,7 +249,6 @@ void VideoBackend::Video_Cleanup() {
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g_sampler_cache = nullptr;
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delete g_texture_cache;
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g_texture_cache = nullptr;
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PostProcessing::Shutdown();
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ProgramShaderCache::Shutdown();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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