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DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache. Finally remove the EmuGfxState class, cheers! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,6 +21,7 @@
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#include "Common.h"
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#include "D3DBlob.h"
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#include "GfxState.h"
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#include <vector>
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#define SAFE_RELEASE(x) { if (x) (x)->Release(); (x) = NULL; }
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#define SAFE_DELETE(x) { delete (x); (x) = NULL; }
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