DX11 code maintenance, part 6:

Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-01-25 15:08:30 +00:00
parent 81aebe5e96
commit cd6f00a3e5
10 changed files with 90 additions and 127 deletions

View File

@ -1233,6 +1233,9 @@ void Renderer::ApplyState(bool bUseDstAlpha)
SetLogicOpMode();
}
D3D::context->PSSetConstantBuffers(0, 1, &PixelShaderCache::GetConstantBuffer());
D3D::context->VSSetConstantBuffers(0, 1, &VertexShaderCache::GetConstantBuffer());
D3D::context->PSSetShader(PixelShaderCache::GetActiveShader(), NULL, 0);
D3D::context->VSSetShader(VertexShaderCache::GetActiveShader(), NULL, 0);
}