mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache. Finally remove the EmuGfxState class, cheers! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -228,7 +228,6 @@ void VertexManager::vFlush()
|
||||
unsigned int stride = g_nativeVertexFmt->GetVertexStride();
|
||||
g_nativeVertexFmt->SetupVertexPointers();
|
||||
|
||||
D3D::gfxstate->ApplyState();
|
||||
g_renderer->ApplyState(useDstAlpha);
|
||||
LoadBuffers();
|
||||
Draw(stride);
|
||||
@ -236,7 +235,6 @@ void VertexManager::vFlush()
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
|
||||
|
||||
g_renderer->RestoreState();
|
||||
D3D::gfxstate->Reset();
|
||||
|
||||
shader_fail:
|
||||
ResetBuffer();
|
||||
|
Reference in New Issue
Block a user