VideoConfig: Add "Borderless Fullscreen" option.

This option will disable exclusive fullscreen for users who prefer the old behaviour.
This commit is contained in:
Jules Blok
2014-07-19 20:18:03 +02:00
parent 3400871992
commit cd94ff1966
7 changed files with 21 additions and 1 deletions

View File

@ -938,7 +938,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
SetWindowSize(fbWidth, fbHeight);
const bool windowResized = CheckForResize();
const bool fullscreen = g_ActiveConfig.bFullscreen && !SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain;
const bool fullscreen = g_ActiveConfig.bFullscreen && !g_ActiveConfig.bForceBorderlessFullscreen &&
!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain;
bool fullscreen_changed = s_last_fullscreen_mode != fullscreen;

View File

@ -85,6 +85,7 @@ void InitBackendInfo()
g_Config.backend_info.bUseRGBATextures = true; // the GX formats barely match any D3D11 formats
g_Config.backend_info.bUseMinimalMipCount = true;
g_Config.backend_info.bSupports3DVision = false;
g_Config.backend_info.bSupportsExclusiveFullscreen = true;
g_Config.backend_info.bSupportsDualSourceBlend = true;
g_Config.backend_info.bSupportsPrimitiveRestart = true;
g_Config.backend_info.bSupportsOversizedViewports = false;