VideoConfig: Add "Borderless Fullscreen" option.

This option will disable exclusive fullscreen for users who prefer the old behaviour.
This commit is contained in:
Jules Blok
2014-07-19 20:18:03 +02:00
parent 3400871992
commit cd94ff1966
7 changed files with 21 additions and 1 deletions

View File

@ -39,6 +39,7 @@ VideoConfig::VideoConfig()
backend_info.bUseRGBATextures = false;
backend_info.bUseMinimalMipCount = false;
backend_info.bSupports3DVision = false;
backend_info.bSupportsExclusiveFullscreen = false;
}
void VideoConfig::Load(const std::string& ini_file)
@ -83,6 +84,7 @@ void VideoConfig::Load(const std::string& ini_file)
settings->Get("DisableFog", &bDisableFog, 0);
settings->Get("OMPDecoder", &bOMPDecoder, false);
settings->Get("EnableShaderDebugging", &bEnableShaderDebugging, false);
settings->Get("ForceBorderlessFullscreen", &bForceBorderlessFullscreen, false);
IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
enhancements->Get("ForceFiltering", &bForceFiltering, 0);
@ -211,6 +213,7 @@ void VideoConfig::VerifyValidity()
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
if (!backend_info.bSupports3DVision) b3DVision = false;
if (!backend_info.bSupportsExclusiveFullscreen) bForceBorderlessFullscreen = false;
}
void VideoConfig::Save(const std::string& ini_file)
@ -255,6 +258,7 @@ void VideoConfig::Save(const std::string& ini_file)
settings->Set("DisableFog", bDisableFog);
settings->Set("OMPDecoder", bOMPDecoder);
settings->Set("EnableShaderDebugging", bEnableShaderDebugging);
settings->Set("ForceBorderlessFullscreen", bForceBorderlessFullscreen);
IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
enhancements->Set("ForceFiltering", bForceFiltering);