[Android] Onscreen controls better resemble GC and user configurable scaling

This commit is contained in:
Sean
2014-07-08 10:56:22 -04:00
parent 59c938d3a7
commit cd9a0b6f4d
5 changed files with 87 additions and 15 deletions

View File

@ -1,15 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"
android:title="@string/input_settings">
<Preference
android:key="inputOverlayConfigPref"
android:summary="@string/input_overlay_layout_desc"
android:title="@string/input_overlay_layout">
<intent
android:targetPackage="org.dolphinemu.dolphinemu"
android:targetClass="org.dolphinemu.dolphinemu.settings.input.overlayconfig.OverlayConfigActivity"/>
</Preference>
<PreferenceScreen
android:key="input_overlay"
android:title="@string/input_overlay"
android:summary="@string/input_overlay_desc">
<Preference
android:key="inputOverlayConfigPref"
android:summary="@string/input_overlay_layout_desc"
android:title="@string/input_overlay_layout">
<intent
android:targetPackage="org.dolphinemu.dolphinemu"
android:targetClass="org.dolphinemu.dolphinemu.settings.input.overlayconfig.OverlayConfigActivity"/>
</Preference>
<SeekBarPreference
android:key="controls_size"
android:title="@string/controls_size"
android:defaultValue="25"
android:max="75">
</SeekBarPreference>
</PreferenceScreen>
<!-- GameCube controller bindings -->
<PreferenceScreen