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Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)
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@ -21,6 +21,7 @@
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_HALF_FLOAT 0x140B
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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@ -71,6 +71,7 @@
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#define GL_RGB16I 0x8D89
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#define GL_RGBA8I 0x8D8E
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#define GL_RGB8I 0x8D8F
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#define GL_RGB10_A2 0x8059
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#define GL_RED_INTEGER 0x8D94
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#define GL_GREEN_INTEGER 0x8D95
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#define GL_BLUE_INTEGER 0x8D96
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@ -108,6 +109,7 @@
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#define GL_DEPTH32F_STENCIL8 0x8CAD
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
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