Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850)

This commit is contained in:
Filoppi
2023-06-08 03:17:20 +03:00
parent 6743ca8e09
commit cdc53c046b
8 changed files with 54 additions and 0 deletions

View File

@ -263,6 +263,8 @@ AbstractTextureFormat Metal::Util::ToAbstract(MTLPixelFormat format)
{
case MTLPixelFormatRGBA8Unorm: return AbstractTextureFormat::RGBA8;
case MTLPixelFormatBGRA8Unorm: return AbstractTextureFormat::BGRA8;
case MTLPixelFormatRGB10A2Unorm: return AbstractTextureFormat::RGB10_A2;
case MTLPixelFormatRGBA16Float: return AbstractTextureFormat::RGBA16F;
case MTLPixelFormatBC1_RGBA: return AbstractTextureFormat::DXT1;
case MTLPixelFormatBC2_RGBA: return AbstractTextureFormat::DXT3;
case MTLPixelFormatBC3_RGBA: return AbstractTextureFormat::DXT5;
@ -289,6 +291,8 @@ MTLPixelFormat Metal::Util::FromAbstract(AbstractTextureFormat format)
{
case AbstractTextureFormat::RGBA8: return MTLPixelFormatRGBA8Unorm;
case AbstractTextureFormat::BGRA8: return MTLPixelFormatBGRA8Unorm;
case AbstractTextureFormat::RGB10_A2: return MTLPixelFormatRGB10A2Unorm;
case AbstractTextureFormat::RGBA16F: return MTLPixelFormatRGBA16Float;
case AbstractTextureFormat::DXT1: return MTLPixelFormatBC1_RGBA;
case AbstractTextureFormat::DXT3: return MTLPixelFormatBC2_RGBA;
case AbstractTextureFormat::DXT5: return MTLPixelFormatBC3_RGBA;