VideoCommon: Add in/out qualifiers to centroid storage qualifier.

Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack.
This commit is contained in:
Jules Blok
2014-12-19 10:51:00 +01:00
parent 02f22152be
commit cdd9e07522
3 changed files with 4 additions and 4 deletions

View File

@ -320,7 +320,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("in VertexData {\n");
out.Write("\tcentroid VS_OUTPUT o;\n");
out.Write("\tcentroid in VS_OUTPUT o;\n");
if (g_ActiveConfig.iStereoMode > 0)
out.Write("\tflat int layer;\n");