From 031096c8d428db32c364bdd8bfe28174dd5e4a6f Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Fri, 9 Jan 2015 14:50:56 +0100 Subject: [PATCH] FramebufferManager: Remove unnecessary sampler declaration. It's not needed and invalid when declared for the geometry shader. --- Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 9a238fc23f..da3d1270d8 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -299,7 +299,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms std::stringstream vertices, layers; vertices << m_EFBLayers * 3; layers << m_EFBLayers; - std::string gs = sampler + + std::string gs = "layout(triangles) in;\n" "layout(triangle_strip, max_vertices = " + vertices.str() + ") out;\n" "flat out int layer;\n"