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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Core: Add support for specifying a command line option to boot the game into a save-state
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@ -156,13 +156,21 @@ int main(int argc, char* argv[])
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optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
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std::vector<std::string> args = parser->args();
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std::optional<std::string> save_state_path;
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if (options.is_set("save_state"))
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{
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save_state_path = static_cast<const char*>(options.get("save_state"));
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}
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std::unique_ptr<BootParameters> boot;
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bool game_specified = false;
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if (options.is_set("exec"))
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{
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const std::list<std::string> paths_list = options.all("exec");
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const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
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std::make_move_iterator(std::end(paths_list))};
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boot = BootParameters::GenerateFromFile(paths);
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boot = BootParameters::GenerateFromFile(paths, save_state_path);
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game_specified = true;
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}
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else if (options.is_set("nand_title"))
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{
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@ -178,8 +186,9 @@ int main(int argc, char* argv[])
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}
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else if (args.size())
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{
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boot = BootParameters::GenerateFromFile(args.front());
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boot = BootParameters::GenerateFromFile(args.front(), save_state_path);
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args.erase(args.begin());
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game_specified = true;
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}
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else
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{
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@ -201,6 +210,12 @@ int main(int argc, char* argv[])
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return 1;
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}
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if (save_state_path && !game_specified)
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{
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fprintf(stderr, "A save state cannot be loaded without specifying a game to launch.\n");
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return 1;
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}
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Core::SetOnStateChangedCallback([](Core::State state) {
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if (state == Core::State::Uninitialized)
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s_platform->Stop();
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