mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Make DolphinQt2 strings more like DolphinWX strings
Without this, we would be pushing a lot of extra strings onto
translators now that 55fb6ef
is merged.
This commit is contained in:
@ -94,7 +94,7 @@ void ControllersWindow::CreateGamecubeLayout()
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for (size_t i = 0; i < m_gc_groups.size(); i++)
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{
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auto* gc_label = new QLabel(tr("Controller %1").arg(i + 1));
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auto* gc_label = new QLabel(tr("Port %1").arg(i + 1));
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auto* gc_box = m_gc_controller_boxes[i] = new QComboBox();
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auto* gc_button = m_gc_buttons[i] = new QPushButton(tr("Configure"));
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@ -156,13 +156,13 @@ void ControllersWindow::CreateWiimoteLayout()
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m_wiimote_box = new QGroupBox(tr("Wii Remotes"));
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m_wiimote_box->setLayout(m_wiimote_layout);
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m_wiimote_passthrough = new QRadioButton(tr("Use Bluetooth Passthrough"));
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m_wiimote_passthrough = new QRadioButton(tr("Passthrough a Bluetooth adapter"));
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m_wiimote_sync = new QPushButton(tr("Sync"));
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m_wiimote_reset = new QPushButton(tr("Reset"));
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m_wiimote_refresh = new QPushButton(tr("Refresh"));
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m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them"));
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m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings"));
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m_wiimote_emu = new QRadioButton(tr("Emulate the Wii Bluetooth Adapter"));
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m_wiimote_emu = new QRadioButton(tr("Emulate the Wii's Bluetooth Adapter"));
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m_wiimote_continuous_scanning = new QCheckBox(tr("Continuous Scanning"));
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m_wiimote_real_balance_board = new QCheckBox(tr("Real Balance Board"));
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m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data"));
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@ -358,7 +358,7 @@ void ControllersWindow::OnBluetoothPassthroughSyncPressed()
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{
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QMessageBox error(this);
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error.setIcon(QMessageBox::Warning);
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error.setText(tr("A sync can only be triggered when a Wii game is running"));
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error.setText(tr("A sync can only be triggered when a Wii game is running."));
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error.exec();
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return;
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}
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@ -77,7 +77,7 @@ void AdvancedWidget::CreateWidgets()
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#endif
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// Misc.
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auto* misc_box = new QGroupBox(tr("Misc."));
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auto* misc_box = new QGroupBox(tr("Misc"));
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auto* misc_layout = new QGridLayout();
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misc_box->setLayout(misc_layout);
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@ -77,9 +77,9 @@ void EnhancementsWidget::CreateWidgets()
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enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), 0, 0);
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enhancements_layout->addWidget(m_ir_combo, 0, 1, 1, -1);
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enhancements_layout->addWidget(new QLabel(tr("Anti-Aliasing")), 1, 0);
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enhancements_layout->addWidget(new QLabel(tr("Anti-Aliasing:")), 1, 0);
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enhancements_layout->addWidget(m_aa_combo, 1, 1, 1, -1);
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enhancements_layout->addWidget(new QLabel(tr("Antisotrophic Filtering:")), 2, 0);
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enhancements_layout->addWidget(new QLabel(tr("Anisotropic Filtering:")), 2, 0);
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enhancements_layout->addWidget(m_af_combo, 2, 1, 1, -1);
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enhancements_layout->addWidget(new QLabel(tr("Post-Processing Effect:")), 3, 0);
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enhancements_layout->addWidget(m_pp_effect, 3, 1);
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@ -233,7 +233,7 @@ void EnhancementsWidget::AddDescriptions()
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"geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
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"effects, and textures.\n\nIf unsure, select None.");
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static const char* TR_ANTISTROPIC_FILTERING_DESCRIPTION = QT_TR_NOOP(
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static const char* TR_ANISOTROPIC_FILTERING_DESCRIPTION = QT_TR_NOOP(
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"Enable anisotropic filtering.\nEnhances visual quality of textures that are at oblique "
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"viewing angles.\nMight cause issues in a small number of games.\n\nIf unsure, select 1x.");
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@ -263,8 +263,9 @@ void EnhancementsWidget::AddDescriptions()
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static const char* TR_3D_MODE_DESCRIPTION = QT_TR_NOOP(
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"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better feeling "
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"of depth if you have the necessary hardware.\nSide-by-Side and Top-and-Bottom are "
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"used by most 3D TVs.\nAnaglyph is used for Red-Cyan colored glasses.\nHeavily "
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"decreases emulation speed and sometimes causes issues.\n\nIf unsure, select Off.");
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"used by most 3D TVs.\nAnaglyph is used for Red-Cyan colored glasses.\nHDMI 3D is "
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"used when your monitor supports 3D display resolutions.\nHeavily decreases "
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"emulation speed and sometimes causes issues.\n\nIf unsure, select Off.");
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static const char* TR_3D_DEPTH_DESCRIPTION =
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QT_TR_NOOP("Controls the separation distance between the virtual cameras.\nA higher value "
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"creates a stronger feeling of depth while a lower value is more comfortable.");
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@ -286,7 +287,7 @@ void EnhancementsWidget::AddDescriptions()
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AddDescription(m_ir_combo, TR_INTERNAL_RESOLUTION_DESCRIPTION);
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AddDescription(m_aa_combo, TR_ANTIALIAS_DESCRIPTION);
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AddDescription(m_af_combo, TR_ANTISTROPIC_FILTERING_DESCRIPTION);
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AddDescription(m_af_combo, TR_ANISOTROPIC_FILTERING_DESCRIPTION);
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AddDescription(m_pp_effect, TR_POSTPROCESSING_DESCRIPTION);
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AddDescription(m_scaled_efb_copy, TR_SCALED_EFB_COPY_DESCRIPTION);
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AddDescription(m_per_pixel_lighting, TR_PER_PIXEL_LIGHTING_DESCRIPTION);
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@ -40,8 +40,8 @@ void GeneralWidget::CreateWidgets()
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{
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auto* main_layout = new QVBoxLayout;
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// Video Section
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auto* m_video_box = new QGroupBox(tr("Video"));
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// Basic Section
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auto* m_video_box = new QGroupBox(tr("Basic"));
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m_video_layout = new QGridLayout();
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m_backend_combo = new QComboBox();
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@ -83,14 +83,15 @@ void GeneralWidget::CreateWidgets()
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m_video_layout->addWidget(m_enable_vsync, 4, 0);
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m_video_layout->addWidget(m_enable_fullscreen, 4, 1);
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// Options
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auto* m_options_box = new QGroupBox(tr("Options"));
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// Other
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auto* m_options_box = new QGroupBox(tr("Other"));
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auto* m_options_layout = new QGridLayout();
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m_show_fps = new GraphicsBool(tr("Show FPS"), Config::GFX_SHOW_FPS);
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m_show_ping = new GraphicsBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING);
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m_log_render_time = new GraphicsBool(tr("Log Rendertime"), Config::GFX_LOG_RENDER_TIME_TO_FILE);
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m_autoadjust_window_size = new QCheckBox(tr("Auto-adjust Window size"));
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m_log_render_time =
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new GraphicsBool(tr("Log Render Time to File"), Config::GFX_LOG_RENDER_TIME_TO_FILE);
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m_autoadjust_window_size = new QCheckBox(tr("Auto-Adjust Window Size"));
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m_show_messages =
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new GraphicsBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES);
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m_keep_window_top = new QCheckBox(tr("Keep Window on Top"));
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@ -38,12 +38,12 @@ void SoftwareRendererWidget::CreateWidgets()
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auto* rendering_box = new QGroupBox(tr("Rendering"));
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auto* rendering_layout = new QGridLayout();
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m_backend_combo = new QComboBox();
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m_disable_xfb = new GraphicsBool(tr("Disable XFB"), Config::GFX_USE_XFB, true);
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m_bypass_xfb = new GraphicsBool(tr("Bypass XFB"), Config::GFX_USE_XFB, true);
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rendering_box->setLayout(rendering_layout);
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rendering_layout->addWidget(new QLabel(tr("Backend:")), 1, 1);
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rendering_layout->addWidget(m_backend_combo, 1, 2);
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rendering_layout->addWidget(m_disable_xfb, 2, 1);
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rendering_layout->addWidget(m_bypass_xfb, 2, 1);
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for (const auto& backend : g_available_video_backends)
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m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()));
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@ -66,7 +66,7 @@ void SoftwareRendererWidget::CreateWidgets()
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auto* debug_box = new QGroupBox(tr("Debug Only"));
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auto* debug_layout = new QGridLayout();
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m_dump_tev_stages = new GraphicsBool(tr("Dump TEV stages"), Config::GFX_SW_DUMP_TEV_STAGES);
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m_dump_tev_stages = new GraphicsBool(tr("Dump TEV Stages"), Config::GFX_SW_DUMP_TEV_STAGES);
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m_dump_tev_fetches =
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new GraphicsBool(tr("Dump Texture Fetches"), Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
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@ -155,7 +155,7 @@ void SoftwareRendererWidget::AddDescriptions()
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"backend, so for the best emulation experience it's recommended to try both and "
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"choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
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static const char* TR_DISABLE_XFB_DESCRIPTION = QT_TR_NOOP(
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static const char* TR_BYPASS_XFB_DESCRIPTION = QT_TR_NOOP(
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"Disable any XFB emulation.\nSpeeds up emulation a lot but causes heavy glitches in many "
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"games "
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"which rely on them (especially homebrew applications).\n\nIf unsure, leave this checked.");
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@ -168,7 +168,7 @@ void SoftwareRendererWidget::AddDescriptions()
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"this unchecked.");
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AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION);
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AddDescription(m_disable_xfb, TR_DISABLE_XFB_DESCRIPTION);
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AddDescription(m_bypass_xfb, TR_BYPASS_XFB_DESCRIPTION);
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AddDescription(m_enable_statistics, TR_SHOW_STATISTICS_DESCRIPTION);
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AddDescription(m_dump_textures, TR_DUMP_TEXTURES_DESCRIPTION);
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}
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@ -29,7 +29,7 @@ private:
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void AddDescriptions();
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QComboBox* m_backend_combo;
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QCheckBox* m_disable_xfb;
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QCheckBox* m_bypass_xfb;
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QCheckBox* m_enable_statistics;
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QCheckBox* m_dump_textures;
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QCheckBox* m_dump_objects;
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@ -33,7 +33,7 @@ void GCPadEmu::CreateMainLayout()
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m_main_layout->addWidget(
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CreateGroupBox(tr("Control Stick"), Pad::GetGroup(GetPort(), PadGroup::MainStick)));
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m_main_layout->addWidget(
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CreateGroupBox(tr("C-Stick"), Pad::GetGroup(GetPort(), PadGroup::CStick)));
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CreateGroupBox(tr("C Stick"), Pad::GetGroup(GetPort(), PadGroup::CStick)));
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m_main_layout->addWidget(CreateGroupBox(tr("D-Pad"), Pad::GetGroup(GetPort(), PadGroup::DPad)));
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m_main_layout->addItem(hbox_layout);
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@ -51,7 +51,7 @@ MappingWindow::MappingWindow(QWidget* parent, int port_num) : QDialog(parent), m
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void MappingWindow::CreateDevicesLayout()
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{
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m_devices_layout = new QHBoxLayout();
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m_devices_box = new QGroupBox(tr("Devices"));
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m_devices_box = new QGroupBox(tr("Device"));
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m_devices_combo = new QComboBox();
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m_devices_refresh = new QPushButton(tr("Refresh"));
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@ -65,7 +65,7 @@ void MappingWindow::CreateDevicesLayout()
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void MappingWindow::CreateProfilesLayout()
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{
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m_profiles_layout = new QHBoxLayout();
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m_profiles_box = new QGroupBox(tr("Profiles"));
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m_profiles_box = new QGroupBox(tr("Profile"));
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m_profiles_combo = new QComboBox();
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m_profiles_load = new QPushButton(tr("Load"));
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m_profiles_save = new QPushButton(tr("Save"));
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@ -284,7 +284,7 @@ void MappingWindow::ChangeMappingType(MappingWindow::Type type)
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{
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auto* extension = new WiimoteEmuExtension(this);
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widget = new WiimoteEmuGeneral(this, extension);
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setWindowTitle(tr("Wii Remote at Port %1").arg(GetPort() + 1));
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setWindowTitle(tr("Wii Remote %1").arg(GetPort() + 1));
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AddWidget(tr("General and Options"), widget);
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AddWidget(tr("Motion Controls and IR"), new WiimoteEmuMotionControl(this));
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AddWidget(tr("Extension"), extension);
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@ -295,10 +295,10 @@ void MappingWindow::ChangeMappingType(MappingWindow::Type type)
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widget = new HotkeyGeneral(this);
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AddWidget(tr("General"), widget);
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AddWidget(tr("TAS Tools"), new HotkeyTAS(this));
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AddWidget(tr("Wii (Remote)"), new HotkeyWii(this));
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AddWidget(tr("Wii and Wii Remote"), new HotkeyWii(this));
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AddWidget(tr("Graphics"), new HotkeyGraphics(this));
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AddWidget(tr("3D"), new Hotkey3D(this));
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AddWidget(tr("Save States"), new HotkeyStates(this));
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AddWidget(tr("Save and Load State"), new HotkeyStates(this));
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setWindowTitle(tr("Hotkey Settings"));
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break;
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}
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@ -136,12 +136,13 @@ void WiimoteEmuExtension::CreateTurntableLayout()
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auto* vbox = new QVBoxLayout();
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vbox->addWidget(CreateGroupBox(
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tr("Effect Dial"),
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Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::EffectDial)));
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tr("Effect"), Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::EffectDial)));
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vbox->addWidget(
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// i18n: "Table" refers to a turntable
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CreateGroupBox(tr("Left Table"),
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Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::LeftTable)));
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vbox->addWidget(CreateGroupBox(
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// i18n: "Table" refers to a turntable
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tr("Right Table"),
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Wiimote::GetTurntableGroup(GetPort(), WiimoteEmu::TurntableGroup::RightTable)));
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vbox->addWidget(
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